This Digital Literacy for Learning research was commissioned by the Defence Science and Technology Laboratory (Dstl) Programme and Delivery Directorate as part of the Training Research Programme. The Owning Stakeholder for the work is the Defence Academy.
This research aimed to investigate the digital literacy skills, knowledge and attributes required to make use of digital technologies to support current and future training and education, and the current level of digital literacy among MOD personnel. An evidence-based Digital Literacy Framework was developed, consisting of seven competency areas: ICT Technical Literacy; Creating and Sharing Information; Finding and Accessing Information; Communication and Collaboration; Organising and Evaluating Information; Online Identity and Safety; and Self-directed Learning. A set of associated Knowledge, Skills and Attributes were also developed, for example, the ability to access online peer support networks to assist with learning.
This Ability of E-learning to Deliver Training and Education in Support of Military Capability research was commissioned by the Defence Science and Technology Laboratory (Dstl) Programme and Delivery Directorate as part of the Training Research Programme. The Owning Stakeholder for the work was the Defence Centre of Training Support, part of the Defence Academy. The research examined the ability and effectiveness of electronic learning (E-Learning) to deliver Defence Training and Education.
This Technical Report summarizes the current state of E-Learning within MOD. It includes the results of a literature survey and a case study of E-Learning use within other UK organizations that are broadly comparable to the MOD. On the basis of this analysis, it presents recommendations that will help MOD to exploit this E-Learning best practice. The project outputs include:
- An E-Learning Activity Matrix
- Principles for the design of effective E-Learning
- Case studies providing evidence of good practice
- A review of robust evidence in the open source literature relating to E-Learning.
The Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems documents provides comprehensive guidance for designers of Interactive and Games-Based Training Systems and are designed to expose basic issues relating to human-centred design in games-based training (and other forms of media) to ensure that “human pull” prevails over “technology push”.
This work was part-funded by the Human Capability Domain of the UK Ministry of Defence Scientific Research Programme, and was initiated by the MOD Research Director, Human Capability. This project was co-funded by the Technology Strategy Board's Collaborative Research and Development Programme, following an open competition.